S235    09 0928

Lab II28-27 Four Inputs and Two Motors
50 points
OEES 235

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This project uses only gates and inverters (no flip-flops, etc.).  The combinatorial circuit you design will be similar to one we'll be designing in a future tone-translator lab project to determine what musical note has been  picked up by the microphone. (This note determining circuit will be taking seven outputs from a counter and then making one of 12 outputs go high, corresponding to the notes C, C#, D, D#, E, F, F#, G, G#, A, A#, B.)

In the block diagram below, the rectangle represents the combinatorial circuit you'll be designing. This block has inputs from four switches and it produces two outputs (one for Motor 1 and one for Motor 2).

Here is the procedure to follow for designing the combinatorial circuit for the current project:
  1. Refer to the example for this project. (It's a handout sheet and isn't on this Web site.)
  2. The four inputs to your circuit are A~, B~, C~, and D~ (representing A not, B not, C not, and D not) .
    • As with most digital circuits involving switches, closing a switch grounds a line connected to a pull-up resistor. Thus, the wires coming from switches A, B, C, and D provide the logic variables A~, B~, C~, and D~ (rather than A, B, C, and D).
    • Don't worry about the fact that you only have the complements available to work with. As you're working on the design in the following steps, think in terms of A, B, C, and D (rather thanA~, B~, C~, and D~ ). When you get to the step where you draw gates, simply use an inverting circle wherever you need the non-complemented form of an input.
  3. Above each column of the timing diagram, write the binary number for ABCD, with A being the most significant bit.
    • For example, the number for the first two columns are 0110 and 0100.
  4. Fill in the MTR1 and MTR2 columns of the truth table.
    • For MTR1, notice that there are only 5 places where the signal goes low. Thus, the easiest way to fill in the truth table for this signal is to write zeroes in the rows where MTR1 is low. Then, simply write ones in the places that don't contain zeroes.
    • For MTR2, notice that there are only 5 places where the signal goes high.
  5. Convert the truth table into Karnaugh maps for MTR1 and MTR2.
  6. Draw circles around groups of ones in both maps. (We're calling them circles, even though they are actually loops rather than true circles.)
    • You should have three circles on the MTR1 map. One of these circles will be a simple circle, and the other two will be wrap-around circles. For these wrap-around circles, you'll be drawing half a circle in one place and the other half on the opposite side of the map.
    • You should have two wrap-around circles on the MTR2 map.
    • On both maps, there will be places where some of the circles overlap. (Remember, overlaps are desireable.)
  7. Write equations for both maps.
    • For the MTR1 map, you should have three terms separated by plus signs.
    • For the MTR2 map, you should have two terms separated by plus signs.
  8. On a piece of papter, draw gates to implement the MTR1 equation.
    • Your circuit should only contain the four inputs A~, B~, C~, and D~ (corresponding to lines coming from the four switches). 
    • You should only need three gates.
    • Use inverting circles rather than inverters.
  9. Draw gates to implement the MTR2 equation. 
    • You should be able to re-use the outputs from two of the MTR1 gates. This will result in your only needing two gates for the MTR2 circuit.
  10. Using Lever, draw the schematic (just the gates, not the switches, pull-up resistors, and motors).
    • Lever allows tildes ( ~ ), so use A~, B~, C~, and D~ as the net names for the four inputs.
  11.  Simulate the circuit to see if it produces a timing diagram the same as the one below.
    • For this project, you'll be creating your own test-vector file rather than downloading one that's already made.
 


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